Better Questing Receive Rewards Again Minecraft Command
Before we tin actually create our quests, we first have to enable edit mode. Get into minecraft/config/hqm and open the hqmconfig.config file (depending on your version this may exist in the editmode.cfg file):
Now, find the line that asks if you want to apply the editor. Change that from "simulated" to "true."
Next, we just take to launch the game to exist put into Edit Mode!
In one case we're in game, we'll want to get ourselves a Quest Book. Open up the Creative Menu (or NEI, if you have it), and take hold of the Quest Book.
Correct-click to open upward the book! Nosotros'll exist met with this interface:
Fig. 1: This is an awesome text box that the players tin read when they first open up the quest book in your modpack. Yous can edit this to read whatsoever y'all like, and after, fifty-fifty add in a file to characterize it!
Fig. 2: This is the logo that players volition see when they open up your volume. Later, I'll show you how to edit this and add in your own, unique logo!
Fig. three: This is your Tools Bar. You'll use the tools in this very frequently throughout the cosmos of your quests. Y'all can click on a tool to select information technology for use. On this folio, there are just ii tools available:
The Cursor: This is the tool y'all'll use to navigate your Questing Adventure. Left-click on things to select them, or to deselect them if necessary. Y'all can enter new menus with this, and get out the bill of fare by right-clicking.
The Text Editor: The Text Editor is a useful tool that is pretty cocky-explanatory. If yous take it selected, you tin edit anything with text! Hey. Remember Fig. 1? That had no text? What if we clicked on it with this tool?
Hey! Would you look at that! We are able to edit this text! Why don't we put in something snazzy, similar:
That's more than like it! When you lot're washed, hit okay, and we can adore our work:
Select your Cursor tool again, and click on the "Click here to start" text. We'll be met with this bill of fare:
Woah. There are a lot of new buttons hither. Allow's take them one by ane.
The Create Gear up Button: In order to understand this button, we get-go have to understand the idea of sets. Sets are what comprise all the quests we're going to create. You tin can have several sets, filled with all different types of quests.
The Designate Set up Button: This push has no utilise right at present, only it will come up in handy later on. It allows u.s. to select a set to move quests between. It's like moving a file between folders, but a quest between sets. I'll become into it more than subsequently.
The Advantage Bags Push button: This button allows you to edit the Reward Numberless, which are basically little goodie numberless that can be given out to your players every so often. One time once again, more than item later.
The BIG BAD Delete Push: This is a very scary button that yous should be careful with. When you lot have this button selected, everything y'all click on will be deleted. Forever. Only use this in a case of emergency.
The Relieve Button: Located down on the lower right, this button allows you lot to relieve all of your progress, in case it is lost. If you exit the game without pressing this button, everything you've washed volition become itself undone, which we NEVER want to happen. Then make information technology a mental note: every time you are going to exit, hit this push button.
Now, since nosotros know what all our tools do, it's time to make the kickoff set. The prepare is what we would use to split up our quests into various sections. Information technology's similar a folder, and the quests are the files. Anyhow, let'southward use our Create Set tool to make our start set.
After first selecting the tool, nosotros'll be met with this interface:
This part is simple. All we have to do is hit "Create Set," and our start prepare will be created, like and so:
Information technology may be greyed out at starting time, but that'due south simply because we don't have any quests inside it! We can edit the title of the quest with our good former Text Editor, or nosotros tin swap to our Cursor and click on it. We'll immediately see this:
Fig. 4: This is the clarification for our set! We can edit this with the Text Editor, and whenever a actor selects this gear up, they'll see this clarification, all ready for them to read!
Fig. v: This is what you would click with your Cursor in order to admission the quests inside the set. Information technology's like opening upward the folder nosotros compared the set to earlier!
Fig: half dozen: This is the informational department that tells us and the player how many quests are contained within the set, and what types of quests they are.
Let'southward get ahead and hit the "Open" button! We'll come across a blank screen, with a whole packet of new and helpful tools!
The Move Quests Tool: This tool, in one case selected, allows us to click and drag a quest around the screen! It's helpful for making things look nice and be aesthetically pleasing to the user.
The Create Quest Tool: Hey! This tool looks familiar! It'southward the Create Set Tool! Well, basically. Once nosotros're inside of a gear up, this tool changes uses. Instead of allowing us to create new sets, this allows united states of america to create new quests! We'll exist using this shortly.
The Quest Requirements Tool: This tool allows us to link quests together. It allows u.s.a. to designate that 1 quest should be completed before the next is unlocked. We'll get into more than detail on this later.
The Alter Size Tool: This tool is more artful than the other tools. This one allows the states to change the visual size of the quest, to get in appear bigger than the others. This has no affect on gameplay, but it certain does look dainty!
The Change Detail Tool: This tool, like the Text Editor, is a practiced friend that we are going to be using A LOT. This allows u.s.a. to alter the item associated with a quest, reward, or goal. We will be using this presently, every bit well!
The Repeatability Tool: This tool allows us to fix the repeatability of a quest. We can have a player repeat a quest every few hours, having it unlock itself later an interval, or accept it wait to unlock itself until a certain amount of time has passed since the last completion.
The Trigger Tool: This tool allows us to set the trigger for a quest, or quests after. Nosotros would apply this tool in lodge to make quests invisible or locked until a certain requirement has been reached. We'll go into much more particular about this and the Repeatability Tool later on.
The Select Quest Tool: This is a useful tool that allows us to select a quest to demark to an object. We can make it then that there are doors scattered throughout the world that will but open when you consummate a quest, or we tin can have TNT explode when y'all complete a quest. 'Cause, I mean, who doesn't desire TNT exploding?
The Quest Option Tool: This is a fun tool that allows us to bind two quests together. Once you've completed 1 of the jump quests, you can't complete the other!
The Modify Set Tool: Earlier, back when we were on the Set screen, nosotros had the power to select a Set to motility things to. This is the tool you would utilise to really ship the quests to the selected set. Retrieve of this like dropping the quest in the mailbox. Selecting the Set is like addressing the envelope!
Those are all the new tools for this screen. It looks like nigh of them are useless without the a quest, and then why don't nosotros pull out our friendly "Create Quest" tool, and click a few times!
Woah! We've got a whole bunch of flashing buttons! Why don't nosotros grab our Cursor and click on one? We'll meet this fancy screen:
This is our good old fashioned quest screen. It'due south here where we'll be able to run into the meat of our quests, similar the goals and rewards. Hither, let me explain all those new tools:
The Create Task Tool: This is similar to the Create Quest and Create Set up tool. Information technology lets us create a chore to tell the player exactly what they need to practice. At that place'southward everything from Crafting Tasks to Killing Tasks.
The Change Job Tool: This is simple, merely useful. This tool allows us to select an already made job and switch the type of job it is.
The Edit Monster Tool: This tool, like the Edit Location Tool, allows the states to tell the player which monster they take to kill!
Now, since nosotros're already hither, why don't we brighten up our quest by adding in a description and championship? Use the Expert Quondam Text Editor to exercise this.
Now, to give this quest a signal. Select the "Create Chore" tool, and we'll exist met with this:
As y'all tin run into, there are a myriad of different tasks we can assign the thespian. We'll get into all of them later. For now, let'due south assign a "Crafting Task," which requires the player to craft an particular:
As you tin see, in one case nosotros've clicked it, information technology created a new Crafting Task. This means that it will observe automatically when nosotros craft the selected item. How practise we select the item we want the player to craft? Permit'southward use our Cursor to click on the Chore to find out!
Hrm… It appears that there is nothing… Wait! Gideon! Didn't you mention something about a Change Item Tool earlier? What if nosotros used that tool and right-clicked on the cipher?
Woah. This is disruptive but very prissy-looking. If I could, I would even inquire this GUI out on a date. Anyway, there are two means of choosing the particular we want the histrion to craft. Yous can select it if you take it in your inventory, or y'all can search for it on the left. Allow'southward make this starting time quest simple, and have them craft some Wooden Planks. Let's try searching for it.
Good job! Now, we tin select the corporeality of times nosotros desire them to craft the planks, and what kind of detection we want. For now, permit'southward get out the amount of crafts at one, and talk most the types of detection.
Precise detection is the default. The player must submit EXACTLY the particular that it requests, else it won't accept it. So if I had a rock sword named "Gideon is the Best" and y'all tried to submit a rock sword named "Gideon is Not the Best," information technology would not take information technology.
Even so, if we had information technology on NBT independent detection, if it was request for a stone sword named "Qazplm601 is the All-time," we could notwithstanding submit one named "Gideonseymour is the Best." This is also useful for mods similar Blood Magic. If we had information technology on Precise detection, and asked for a Blood Orb bound to Padfoote, it would non accept on bound to Gideonseymour. Just if we had information technology on this setting, it would.
Fuzzy detection is useful for things that should ignore damage values. Say nosotros wanted them to submit a stone sword that had been used once. Unless we had it on Fuzzy detection, it would non accept a rock sword that had been used twice.
The last type of detection, Ore dictionary detection, is useful for when there are several types of a block in the game. Say we wanted the histrion to submit a block of Copper from Thermal Foundation. Unless we have this option enabled, information technology volition not allow the player to submit a cake of Copper from IC2.
For the purposes of this quest, we want the book to detect if the actor crafts any blazon of Wooden Plank, whether it be Spruce, Oak, Acacia, or Birch. So, nosotros'll choose Ore Dictionary Detection. Select that and hit okay, and bam! We've created our first task.
Now, nosotros don't want to be completely common cold-hearted. Sure, we are forcing the actor to craft some Wood Planks, but we tin, at the least, requite them a reward. Let'south apply the Change Item tool to click on ane of the blanks under "Rewards." I'm going to requite them a aureate ingot.
Merely Gideon, y'all ask, what does the "Pick One" area hateful? Well, young grasshopper, that area allows you to specify some rewards that they accept to cull between. F'rinstance, I'll have them cull between a Gilt Apple, and a Golden Carrot. They tin't have both, only one.
We're virtually done with our first quest! There are finishing touches left. Permit's select our cursor again, and head back out so nosotros can view all the quests.
Something is missing. All of these quests lack individuality. Information technology's like nosotros have a communist country going on in this volume! Why don't we take out our Modify Item tool and liven things up a bit.
Ah. That'due south more like it. Our quests now accept some personality. In fact, at present that I think about it, we've finished our offset quest! Let'due south requite Gideon a break from typing madly! Why don't you lot turn off edit mode and go attempt your quest out in a new earth? Don't forget to hit save on your way out!
Source: https://www.9minecraft.net/hardcore-questing-mode-mod/
Post a Comment for "Better Questing Receive Rewards Again Minecraft Command"